Back to Book Overview

ЗУРГАА. БИЧИГТ ХАД

Chapter 191,564 wordsCompleted

The chapter opens with rain easing over the steppe; at dawn the party shares tea, during which Professor Bat and Panov exchange half‑filled crystal cups and joke about the glass “biting its rim.” Veteran guide Tömör Damdin finishes tending his horse, and the group resumes work.

Because the terrain is too extensive for a single line, the expedition divides:

  • Western detachment – Bayar (c1) and Panov (c5) push ahead along an old trail, climbing foothills of a cliff‑lined ridge.
  • Northern detachment – Erdene (c4), Bat (c3) and driver Ider (c7) head north; Ider walks while Erdene shovels specimens on Bat’s orders.

The northern team extracts pegmatite (volcanic ash rock) that contains a few sulfide minerals. They discuss how sulfides can hint at richer ore bodies, but the find is modest and no precious metal appears.

After a brief rest on a flat stone, the men spot a lone figure on a sheer outcrop half a kilometre away; he watches them silently.

The stone carving. Bayar and Panov soon find a large, weather‑eroded boulder bearing an ancient Mongolian inscription, its letters the same colour as the stone and thus barely visible. Their attempts to read it yield only fragments:

  • First line appears to start with “Ад” (or “Да”).
  • Second line’s second word resembles “хамаг.”
  • Third line may contain “их ээж…”.
  • Fourth line seems to open with “Трнрри жин…”.

Most of the text remains indecipherable.

Bat’s sudden transformation. While the northern group retrieves Bat’s hammer‑stone that had fallen off a ledge, Bat’s body abruptly changes: his skin turns blue‑gray, his eyes redden, and his mouth tears. He begins muttering fragmented phrases such as “Бичигт богд… бичиг…”. The companions quickly wrap him in blankets, carry him to a shallow stone shelter, and after about half an hour his skin colour fades and his breathing steadies, though he can only utter the broken fragments.

Bear encounter. Continuing west, Bat, Erdene and Ider encounter a group of wild bears that roll, approach, and retreat in a choreographed manner before the party passes unharmed. A lone bear later re‑emerges, sniffs the men, and disappears, leaving the expedition unsettled but uninjured.

After‑effects and discussion. That evening the men share tea and dried meat; several fall asleep while Bat remains propped up, still whispering the “Бичигт богд” fragments. In the morning he cannot rise. The group debates the meaning of the ram‑head carving on the stone, with Bat (once recovered enough) explaining that ancient Mongolians used animal heads, especially ram skulls, as warning or marker signs—reflecting the stone’s motif.

Bat initially refuses to return to the inscription, claiming he cannot read it, but after urging he reluctantly agrees to be taken back the next day. The party realizes the stone’s text might be a key to the “electric” secret they have been pursuing, yet without Bat’s assistance they cannot decipher it.

The chapter ends with the expedition preparing to escort the weakened Bat back to the mysterious inscription, still without a local guide and with dwindling supplies, driven by the possibility that the ancient text holds the key to unlocking the electric mystery.

Running Summary
Cumulative summary through the selected chapter (not the full-book final summary).
Through chapter 19

Bayar and Gerel, two recent university graduates, meet on a bench beneath the Sukhbaatar monument in central Ulaanbaatar and spend several hours discussing an upcoming opera, their studies, a request for a cigarette, and the uneasy tension in their friendship. The expedition team—professor Bat, geologist Erdene, Bayar, Russian geologist Nikolay Vladimirovich Panov, collector Tomor, and driver Ider—meets in a tavern to plan a remote field survey 200‑250 km from Ulaanbaatar, decides to travel on horseback, and schedules departure for 5 a.m. the next morning, while Bat delivers a lengthy historical monologue. The expedition departs at dawn in a Zis‑150 truck, with Ider driving and Erdene as co‑pilot. Inside the vehicle are Professor Bat, engineer‑geologist Bayar, collector Tomor, and veteran Russian geologist Panov. Bat launches an extensive monologue recalling a historic journey on the same road fifty years ago and offering philosophical musings, while Bayar wrestles with unresolved feelings for Gerel and exchanges a “Kazbek” cigarette with Ider. Panov shares his war background, and the team sets out toward the remote field site. The expedition spends its third day crossing the open steppe, sets up a night camp, hears strange noises that are later identified as an opera broadcast, and debates the source of the sounds while Bat continues his pre‑meal vodka ritual. The expedition discovers that trustworthy local guides are extremely limited; they encounter the party committee head Dashnyam and the venerable local figure Ga avgai, who introduce the potential guide Damdin. Damdin, an 80‑year‑old former party‑sent guide who recently suffered a leg injury and bears personal reasons, refuses to join the survey, leaving the team without a confirmed guide. They also learn that the intended research site “Bichig bogd” is a remote wilderness roughly 6‑7 days’ travel from their base, populated by diverse fauna such as deer, goats, yaks, ibex, wolves, and various birds. Guide‑hunt stalls: after two days the team still lacks a local guide. 80‑year‑old former party guide Damdin arrives with a child but refuses to join. He and Russian geologist Panov exchange photos, a kiss, and a confused identity discussion. Panov tells a rambling “fast horse” legend from WWII and reads a faded wartime letter addressed to him, which ends abruptly. The episode adds cultural texture but does not solve the logistics; the expedition remains guide‑less for the remote Bichig bogd area. Damdin arrives and refuses to guide; Panov tells an elaborate WWII “borlog horse” story; the expedition remains without a local guide. On day 5 the expedition, still without a local guide, pressed on across the barren steppe. Bayar and Panov’s horses were attacked by a blue‑grey wolf, Panov suffered a leg injury, both men lost their compasses and became disoriented, deepening the physical and logistical crises before nightfall. After the wolf attack Bayar and Panov are lost, Panov is wounded and both lose their compasses. Damdin warns of an imminent blizzard, and Erdene decides to push the party west toward the stone shelter at Zürkh Kharakhan while the group races against the storm. Day 5 ends with Bayur and Panov injured, compasses lost, and caught in a violent sandstorm after a wolf attack; they are still guide‑less and must survive the night. Day 5 – After a blue‑grey wolf ambush, Bayar (c1) and Russian geologist Nikolay Vladimirovich Panov (c5) lose their horses, sustain injuries, and their compasses are destroyed. They trade the little food, water and cigarettes they have left while panicking about dehydration and pain. A sudden sandstorm forces them to seek shelter in a shallow stone depression at Zürkh Kharakhan. With no guide, dwindling supplies and a pack of wolves circling, they spend the night wounded and disoriented, setting up a desperate fight for survival. Bayar (c1) and Panov (c5) survive the night in a shallow stone depression at Zürkh Kharakhan after a wolf ambush leaves them horse‑less, injured and compass‑less; they endure a sandstorm, a circling wolf pack, and dwindling supplies while the rest of the party remains split, guide‑less and still searching for them. Bayar and Panov survive the night in the shallow stone shelter at Zürkh Kharakhan after a wolf ambush, loss of horses, injuries and a sandstorm; they are rescued by Ider at first light while the main party remains scattered. After Ider rescues Bayar and Panov, the party continues its survey of the remote Bichig bogd region. They spend several days mapping the rugged terrain, setting up and losing geological instruments, building a stone shelter at the shallow Zürkh Kharakhan depression, and coping with missing equipment, harsh weather, and dwindling supplies while still without a local guide. The party spends three days in the remote “Bichig Bogd” area collecting volcanic and metamorphic rocks, encounters eerie nocturnal sounds, loses the only potential guide, and builds a shallow stone shelter at Zürkh Kharakhan. After surviving the night‑long sandstorm at the shallow stone depression of Zürkh Kharakhan, the expedition gathers around a fire. Professor Bat summons the reluctant 80‑year‑old former guide Damdin to speak. Damdin delivers a sprawling, myth‑like recollection of his ancestor Gangan Tögs, a 1909 caravan, hidden passes, a WWII “fast‑horse” legend, and a mysterious valley of riddles and curses. The tale deepens the cultural backdrop but solves nothing; the party remains guide‑less, low on supplies, and must still press onward toward the remote Bichig Bogd region. After rescuing Bayar and Panov at the stone depression of Zürkh Kharakhan, the expedition presses on in the Bichig Bogd region. The team documents intense lightning‑like electric discharges over a nearby mountain face, investigates a mysterious circular cavity with animal tracks, confirms that the local prism contains no gold, witnesses a blue‑gray fire‑encased “ugulz” streaking across the sky, and listens to Damdin’s mythic tale, all while remaining guide‑less and low on supplies. The team remains in the remote Bichig Bogd area, conducts geological work, shares a tea break where Professor Bat shows a historic porcelain cup, discusses music, experiences a sudden rock‑fall, and decides to press onward despite lacking a local guide and low supplies. After the night‑long sandstorm at Zürkh Kharakhan, the expedition split into two detachments. Bayar (c1) and Panov (c5) pursued a western trail, while Erdene (c4), Professor Bat (c3) and driver Ider (c7) moved northward. The northern group collected pegmatite containing modest sulfide minerals and encountered a mysterious ancient Mongolian inscription on a stone, which they could only partially read. Bat experienced a sudden, supernatural transformation—his skin turned blue‑gray, his eyes reddened, and he muttered fragmented phrases about “Бичигт богд.” The team wrapped him in blankets, and his condition stabilized but left him incoherent. Later they observed a group of bears behaving oddly but without injury. The party decided to return to the inscription the next day, hoping it might unlock the electric secret they seek, while remaining guide‑less and low on supplies.

Chapter Intelligence
Characters and settings known up to the selected chapter.